
Results of LCK Spring 2024
LCK Spring 2024 has come to a close, concluding in a way that exceeded the expectations of many professional League of Legends fans. Here are the details of the championship.
Results of LCK Spring 2024:
In the grand finals of the championship, two tournament favorites faced off: Gen.G Esports and T1 Esports. Both teams delivered an intense grand final, but it was Gen.G Esports who emerged victorious. They were trailing in the series at 1:2 but managed to turn the tide and finish with a 3:2 score in their favor. As a result, the team earned ₩200,000,000 ($151,866.01), 90 LCK Points, and an invite to MSI 2024.
Playoff Bracket of LCK Spring 2024:

Team standings in the group stage of LCK Spring 2024:
- Gen.G Esports: 17-1 (34-5)
- T1 Esports: 15-3 (32-8)
- Hanwha Life Esports: 15-3 (30-11)
- KT Rolster: 11-7 (26-18)
- Dplus: 9-9 (21-21)
- Freecs: 7-11 (14-19)
- FearX: 6-12 (16-27)
- Nongshim RedForce: 4-14 (14-30)
- DRX: 3-15 (11-32)
- BRION: 3-15 (8-33)
Prize distribution for LCK Spring 2024:
- 1st place: Gen.G Esports - ₩200,000,000 ($151,866.01); Qualification for MSI 2024; 90 LCK Points
- 2nd place: T1 Esports - ₩100,000,000 ($75,933); Qualification for MSI 2024; 70 LCK Points
- 3rd place: Hanwha Live Esports - ₩50,000,000 ($37,966.50); 50 LCK Points
- 4th place: Dplus - ₩20,000,000 ($15,186.60); 30 LCK Points
- 5th place: KT Rolster - 20 LCK Points
- 6th place: Freecs - 10 LCK Points
- 7th place: FearX
- 8th place: Nongshim RedForce
- 9th place: DRX
- 10th place: BRION
LCK Spring 2024 is one of the largest tournaments for League of Legends, held in an offline format and lasting for three months from 01.17.2024. Ten teams compete for a total prize pool of ₩375,000,000 KRW (approximately $284,749 USD) and the opportunity to qualify for the Mid-Season Invitational 2024.

Danil Chepil ist ein Experte in der Welt des esports und verfolgt die esports-Szene seit 2014. Er ist spezialisiert auf Counter-Strike, Dota 2 und VALORANT.
Danil begann seine Bekanntschaft und Zusammenarbeit mit EgamersWorld im Jahr 2022, als er nach der russischen Aggression seinen Beruf als Barkeeper nicht mehr ausüben konnte.
Zu diesem Zeitpunkt wusste er noch nicht, dass er ein Talent für das Schreiben von Nachrichten und Artikeln über esports und Gaming-Themen hatte.





